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Fhaloness: The Erdien Chronicles
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Devlog
Tuning the Lute & Crunching the Numbers
February 08, 2026
by
HobbesHK
It has been about three weeks since I last posted. I know the fun part of devlogs is usually seeing flashy combat gifs or new pixel art, but I have been deep in the engine room ensuring the ship actua...
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Lighting Up Aeramor: Day-Night Cycles and Lanterns
January 18, 2026
by
HobbesHK
1
#development
Progress this week shifted from scripting the storybook sections to environmental atmosphere. I am currently building out Aeramor, the first major city in the game. The Day-Night Cycle I implemented a...
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Steam Deck, Rails, and Resolutions
January 10, 2026
by
HobbesHK
#development
Hey everyone! It’s been a little while - Happy New Year! I’ve been working away at a few things over the past week and a bit, so let’s dive right in. Fhaloness on Steam Deck I wrote a deployment...
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Devlog: Bringing 'Betrayal at Krondor' Vibes to Godot
December 30, 2025
by
HobbesHK
#InkGd
Hey everyone, it’s been a while! Here’s a first look at the InkGd integration. I recreated the “book reading effect” from Betrayal at Krondor for this system. It adds a modern twist to the nar...
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InkGd integration
December 16, 2025
by
HobbesHK
No fancy screenshots this time, but after a lengthy hiatus, I’m dipping my toes back into game dev! Today’s topic is about InkGd and using that for my story screens. One of the main influences for...
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Updating the prologue
June 16, 2024
by
HobbesHK
2
I’m continuing my work on Fhaloness this week. Shifting from AGS to Godot has increased the graphical options available. I’ve currently got 2D lighting, a fog shader, some god ray shaders, a parti...
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Reflections on minigames
May 19, 2024
by
HobbesHK
In this devlog I'd like to ruminate for a little bit on why I'm including a lute-playing minigame, a card-playing minigame, and puzzle chests. As I continue to map out features and try building differ...
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It's been a while - slowly continuing my work though!
May 12, 2024
by
HobbesHK
It's been a while since I last wrote a Dev Log here, so best get to it… I'm still here, still working away on Fhaloness! I've recently finished my Master's, so there's a lot more spare time in my li...
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It feels like blasphemy, but...
May 02, 2022
by
HobbesHK
2
#development
I'm not 100% committed (yet), but using Escoria 4.0 in Godot 3.4.4, I've made a first attempt at transferring my work from AGS into Godot. Using AGS is a familiar environment that I know well, can eas...
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Chapter 1 is now in production!
August 03, 2021
by
HobbesHK
1
I've started work on Chapter 1, the next part of Fhaloness. For more information, please see this thread over at the AGS Forums ...
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Mac version is now live!
May 31, 2021
by
HobbesHK
The Mac version of Fhaloness is now available on itch. Enjoy!...
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Minor update
May 29, 2021
by
HobbesHK
Fixed some minor issues: Transparency-bug on one particular animation Save & Restore dialogs are now functioning...
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