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Devlog
Updating the prologue
June 16, 2024
by
JaapMarsman
2
I’m continuing my work on Fhaloness this week. Shifting from AGS to Godot has increased the graphical options available. I’ve currently got 2D lighting, a fog shader, some god ray shaders, a parti...
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Reflections on minigames
May 19, 2024
by
JaapMarsman
In this devlog I'd like to ruminate for a little bit on why I'm including a lute-playing minigame, a card-playing minigame, and puzzle chests. As I continue to map out features and try building differ...
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It's been a while - slowly continuing my work though!
May 12, 2024
by
JaapMarsman
It's been a while since I last wrote a Dev Log here, so best get to it… I'm still here, still working away on Fhaloness! I've recently finished my Master's, so there's a lot more spare time in my li...
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It feels like blasphemy, but...
May 02, 2022
by
JaapMarsman
2
#development
I'm not 100% committed (yet), but using Escoria 4.0 in Godot 3.4.4, I've made a first attempt at transferring my work from AGS into Godot. Using AGS is a familiar environment that I know well, can eas...
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Minor update: Work is continuing!
April 16, 2022
by
JaapMarsman
I posted a minor update over on the AGS forums. Some new screenshots are online now, please check them out !...
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Chapter 1 is now in production!
August 03, 2021
by
JaapMarsman
1
I've started work on Chapter 1, the next part of Fhaloness. For more information, please see this thread over at the AGS Forums ...
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Mac version is now live!
May 31, 2021
by
JaapMarsman
The Mac version of Fhaloness is now available on itch. Enjoy!...
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Minor update
May 29, 2021
by
JaapMarsman
Fixed some minor issues: Transparency-bug on one particular animation Save & Restore dialogs are now functioning...
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