Updating the prologue
I’m continuing my work on Fhaloness this week. Shifting from AGS to Godot has increased the graphical options available. I’ve currently got 2D lighting, a fog shader, some god ray shaders, a particle effect generator, and some canvas layer adjustments going.
This means I can easily create some moody nighttime scenes in real time, so flickering stars, moving rays, etc.
With this in place, I’m now shifting my work to the Battle Manager. My goal is to script a working modular battle system that allows me to easily drop in party members and enemies. It’ll take a while, since I’m blending OpenQuest RPG elements with a Betrayal at Krondor fighting style… whilst also introducing some Pathfinder/DnD elements I enjoy, like Initiative rolling.
Once I’ve got something worth reporting, I’ll put it up here!
Get Fhaloness
Fhaloness
A fantasy Adventure-RPG game (in development)
Status | In development |
Author | JaapMarsman |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, Godot, Pixel Art, Retro, Singleplayer, Story Rich |
Languages | English |
More posts
- Reflections on minigamesMay 19, 2024
- It's been a while - slowly continuing my work though!May 12, 2024
- It feels like blasphemy, but...May 02, 2022
- Minor update: Work is continuing!Apr 16, 2022
- Chapter 1 is now in production!Aug 03, 2021
- Mac version is now live!May 31, 2021
- Minor updateMay 29, 2021
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