Updating the prologue


I’m continuing my work on Fhaloness this week. Shifting from AGS to Godot has increased the graphical options available. I’ve currently got 2D lighting, a fog shader, some god ray shaders, a particle effect generator, and some canvas layer adjustments going.

This means I can easily create some moody nighttime scenes in real time, so flickering stars, moving rays, etc.

With this in place, I’m now shifting my work to the Battle Manager. My goal is to script a working modular battle system that allows me to easily drop in party members and enemies. It’ll take a while, since I’m blending OpenQuest RPG elements with a Betrayal at Krondor fighting style… whilst also introducing some Pathfinder/DnD elements I enjoy, like Initiative rolling.

Once I’ve got something worth reporting, I’ll put it up here!

Get Fhaloness

Leave a comment

Log in with itch.io to leave a comment.